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Keeper of the Green Flames

Having served for the better part of the last century the Keeper of the Green Flame has forgotten who he was before being summoned to his Lighthouse. Only rather than returning to his cabin for the next five days the Keeper instead chooses to remain within the confines of the Lighthouse. This in turn grants the Keeper certain abilities no other Keeper possesses.

Armed with an Medieval Claymore the Keeper prefers his blade over any weapon known to man but he is no fool and instead protects himself with a simple double barrel shotgun and dual revolvers enhanced over the last century. This in turn means the Keeper materializes shortly before the Lighthouse and quickly begins the challenge of protecting his home.

Cover Art

Cover Art

Final Design

Final Design

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Dark

Outline

Outline